If you're not already convinced that Greg Colson is a boy
scout (that is, an artist who scouts out boyhood, adopting the disarming persona of a
somewhat precocious boy in producing his work), a visit to his current exhibition of
assemblages and etchings at Angles Gallery ought to settle the point. The exhibition's key
imagery--evolutionary trees of the animal kingdom and diagrams of the solar system--come
right out of a child's "Wonderbook" encyclopedia. And the exhibition's etchings
of a (not quite "politically correct") perfect circle of covered wagons (no
awareness of Native American suffering here) and a water-pressure rocket launcher (no
knowledge of nuclear warheads) also have Colson's typical boy scout aura about them. Of
course, what Colson does with these images adds a further dimension of reflection on
childhood and asks a few questions about the value of our "adult" ways of
classifying and ordering experience.
Most eight to twelve year olds are just emerging into the
realm of "adult" knowledge and just beginning to understand systems of
classification that surpass the "doggie" stage, yet they still inhabit a child's
realm of experience. Hence it's funny but not strange that Colson's boy builds his model
of the solar system out of the not-quite-to-scale balls in his life (yellow playground
tether ball for the sun, 1960s Dodger baseball stamped with all the team members' names
and a Farmer John logo for the earth) with shirt buttons for the moons, since these are
certainly as real to him as hypothetical planets. And clearly, in one of the boy's younger
works here, the theory of evolution is less comprehensible to him than locating the center
of a drawing of an animal and making an Animal Lineup that is ordered by the
approximate size of the images (smaller images of an amoeba and a diatom on the left and
right, a large, long marine worm in the center, a squid and a bird somewhere in between)
rather than by the actual size of the animals or the degree of their biological
complexity.
But it is the "intersection" constructions that are
really fascinating. One's first take on them is humorous. They look like our child's
conception of driving around town in the back seat of a parent's car, before we have any
mastery of the map or sense of the lay of a city. Road signs on white pickets point every
which direction. But on careful inspection, they exhibit a system. Each intersection gets
its own stick, along which the particular intersection's street signs are displayed. In Four
Intersections one discovers that one street of each intersection gets only one
pointing picket; that is to say, all the intersections are T's. In Three
Intersections, two of the intersections are simple crossings with four signs, but one
is an eccentric intersection where four streets come together. In other words, Four
Intersections deals with things that come in three, and Three Intersections
deals with things that come in fours. Deciphering this is like playing three-dimensional
tic-tac-toe, or even like trying to read Sol LeWitt's "open cube" series, where
the conceptual art game is to intuitively imagine all the possible combinations of three
to eleven connected cube lines that would result in a unique sculptural figure that would
still be able to stand up as a partially delineated cube in space. In other words, in
addition to the humor, what we witness in the intersection pieces is the birth of a
mathematical mind. This kid might one day discover the top quark!
But such pristine formal-mathematical knowledge is not what
Colson's work is about. What it is about is what such knowledge does not take into
account. Hence when, in one work not in the show, Colson inscribes the Krebs cycle (a
fundamental chemical process of metabolism) on an inflated inner tube, we are reminded
that knowing the body's chemistry is not all that raising a healthy child involves. There
is also taking him to the lake and letting him paddle around in the inflated tube. And if
Colson makes a wall piece out of sheet metal, wood, and screws that looks like a microchip
with its "connects" labeled "A1, A2, A3, . . . C1, C2, C3" (only a
small lithograph of the "plan" for this piece is in the current show), one is
forced to ask whether the industrial and manual labor involved in making the piece is
really "outmoded" in a "postindustrial information age." Or is it just
that those who own the means of information are ready to devalue such work radically
(making the sheet metal box that houses the computer, for example, or housing that working
people can afford) in order to enhance their own social and economic position? After all,
in the adult world knowledge is power, as Francis Bacon once said, and it is just as
likely to be used selfishly as otherwise. Of course, the boy does not yet know this, since
he lives in the child's educational world where the presumption is that knowledge will
enable us to "do good."
The most telling images in the exhibition, it seems to me,
are those that suggest "home." In Four Intersections one of the wall
supports of the piece is a section of a doorjamb with a door hinge cutout. And the
signposts look like white pickets from a fence. The door and the yard fence are thresholds
between "family" and the social outside. Outside the home is the scary confusion
of streets out of which some order needs to be made. In The Animal Kingdom Colson
paints his "Wonderbook" illustration of the evolutionary tree onto an old
salmon-colored wood-louvered shutter so painted over that it is sealed shut. Its old
fleur-de-lis hinges give it the look of something salvaged from the 1950s. On one level
the shutter is a typical index of childhood nostalgia (it speaks "home"), on
another it suggests a kind of window onto experience or knowledge that is permanently
closed. Indeed, if the slats were opened, the children's book illustrations would be
fractured; to open the window and see the outside (to grow up) would be to destroy the
child's experience.
There is more than a little "fear of growing up"
represented in Colson's work. Hanging Stop Light, for example, side from its
nostalgic look of a four-sided box suspended in the middle of intersections, has a stop
light's connotations of frustration. That Colson makes its lights out of plastic bottles
and bottle caps is childlike enough, but that some of them are prescription pill and
sleeping pill bottles bespeaks the physical and psychological frailties of adulthood that
gives rise to the nostalgia for an "idyllic" childhood. That darkness is not
represented in Colson's work (nor is any childhood trauma), yet one suspects that it is
what lurks behind the closed shutter of The Animal Kingdom.